
In my last fortress this worked normally, although the animals there were bigger, like pandas and wolves. Finally set the stockpile to only take (accept) from links (the a command from the q menu for the stockpile), and then it will only be filled with items.

Later I saw bodies of hunted animals on the refuse stockpile, but they NEVER ever recognized any of them as a butcherable animal.Įven when I saw the hunter bringing a dead animal directly to the butchery, no butcher job was created, even when I put the stockpile for coprses directly next to the butchery and fresh corpses of a gander and a goose were laying there, the game insisted there was no unrotten butcherable item nearby. Simply set a stockpile to accept any kind of food and/or refuse, but then link it to your production butcher shop (s) (use the q - t command from the stockpile and select your butcher shop). In the beginning he killed like 5 or 6 eagles, their corpses were laying around and the dwarves ignored them completely, they didn't put them on the nearby refuse stockpile and even left them alone when I told them to dump them on the garbage. Summary: Obtain some animals kill and butcher them to obtain bones, (organ-) meat, fat, skull / horns and raw hides the meat can be used immediately, but the hide needs to be tanned into leather, and the fat needs to be processed into tallow finally cook the tallow into a meal (or make soap with it), and craft the bones, skull, horns and leat. My hunter dwarf keeps on killing ducks, geese, capybaras and sometimes eagles.īut I wasn't able to butcher one animal he has killed so far. Their job tends to consist of chopping large hunks of meat (sometimes directly from animal carcasses) into smaller cuts of meat, with an emphasis on precise.

I'm still kind of a newbie, so I don't know if this is a bug or normal or if I'm doing it wrong.
